Αποστολέας Θέμα: Leopard III Heavy Tank  (Αναγνώστηκε 6289 φορές)

0 μέλη και 1 επισκέπτης διαβάζουν αυτό το θέμα.

Αποσυνδεδεμένος 117tacan

  • Οι διακοπές τελείωσαν ...
  • Scale 1/35
  • *
  • Μηνύματα: 5300
  • Τόπος: Zante
  • Είναι πολλά τα άφτιαχτα...
Leopard III Heavy Tank
« στις: Ιανουαρίου 28, 2008, 09:18:55 μμ »


Model Type: Kampfpanzer Leopard III
Vehicle Type: Heavy Tank
Crew: Three (Driver, Gunner, and Commander).

M.D.C. by Location:
   [1] Tractor Treads (2):   120 each
   [2] Turret:   350
   140 mm smooth-bore gun:   110
   Tri-barrel Laser:   90
   8 mm turret mounted Railgun:   40
   8 mm Co-axial Railgun:   30
   Firefly Chaff Launchers (2):   25
   [2]Reinforced Crew Compartment:   150
   [3] Main Body:   650

Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until it is replaced. Replacing a tread will take 1D6x10 minutes by a trained crew (2 replacements are carried on board) or three times as long by the inexperienced. Changing the tread is only advisable when the vehicle is not under attack.
[2] The turret IS manned by the crew, notably the commander and the gunner. Destroying it knocks out the weapons, although a ammunition fire/explosion will blow out of the top of the turret, since it is designed with blow-out panels. Since the commander and the gunner are seperated from both ammo and cannon they are not endangered until the reinforced crew compartment is also destroyed. without otherwise damaging the vehicle. This makes the tank very survivable, and it can retreat and have a new weapon's turret fitted relatively quickly.
[3] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and is unsalvageable.
Special: As the tank's armor is constructed out of "Dorchester" armor, all damage done by Explosives and Kinetic energy weapons is reduced by 25%. Directed energy weapons and plasma weapons inflict full damage.

Speed:
Ground: 55.9 mph (90 kph) maximum road speed; 43.5 mph (70 kph) off-road.
Maximum Range: Unlimited (Nuclear Fusion power supply; 5 years.)

Statistical Data:
Height: 9.3 feet (2.79 meters) to top of commander's cupola.
Width: 13.3 feet (4 meters)
Length: 25.6 feet (7.69 meters) not including gun barrel
Weight: 79 tons (72 metric tons).
Power Source: Nuclear fusion turbine; Must be refueled every five years, otherwise effectively unlimited.
Cargo Capacity: Minimal, enough for equipment with crew
Black Market Cost: 8,500,000 Credits to build, usually double to triple that to buy one today. If fitted, any extra weapons systems will add to the cost of the tank; Leopard IIIs are usually found very heavily modified, though they main cannon is seldom replaced.

Weapon Systems:

   1. Main Gun: The Leopard III enjoys a +3 to strike for the main gun using the laser targeting sights and radar, and because of its gyrostabilisation the gun can be fired without penalties "on the move". The cannon can angle from -5 degrees to +15 degrees up, and the turret can rotate through 360 degrees.
         1. 140 mm Smooth Bore Cannon: Mounted in the tank's turret and fully automated, this was a rather old (and refined) weapon capable of knocking out any tank then in service. It fires a variety of ammunition with combustible cases, meaning there is no need to eject spent casings.
            Maximum Effective Range: Direct fire range is 8202 feet (2,500 meters) for HEAT or Plasma, but 14763.7 feet (4,500 meters) for APFSDS. Indirect fire for all rounds is 36089.2 feet (6.8 miles / 11,000 meters). Indirect fire for all rounds is 11,000 meters.
            Mega-Damage: (HEAT): 3D4x10, blast radius of 10 ft. (APFSDS): 2D6x10+20 (optional rule is that cannon gets a critical on a natural 18, 19, or 20 due to its high penetration). (PLASMA): 3D6x10, blast radius of 30 ft. Fragmentation: 6D6, blast radius of 40 feet.
            Rate of Fire: Three times per melee.
            Payload: 42 gun rounds. Normally 12 HEAT, 22 APFSDS, and 8 Plasma, but this can be varied according to need. An additional round can be stored, ready to fire, in the main gun. If they are available, this is usually a plasma round so that the tank can deal with a surprise attack of any type. Also note that plasma only became available just before the Rifts, and before that the tank carried Fragmentation rounds.
            Of these rounds 30 are stored horizontally stacked in the large turret bustle and on the left side of the gun, and are ready to feed into the autoloader. In essence, the bustle is part of the autoloader assembly. The last 12 shells are stored in the tanks main body, and must be manually loaded into the autoloader by the commander or gunner, at a rate of two shells per rounds.
            Bonuses: +2 to strike at all times with cannon shells from the laser sight and fire control computer, including when on the move. For indirect long-range fire has a +1 to strike, but only when standing still.
         2. Tri-barrel Pulse Laser cannon: This weapon is sometimes substituted for the 140 mm smoothbore. Essentially it is the same weapon and powerpack as fitted into later versions of the Panther MBT. The fusion powerpack is located entirely inside of the turret, taking up the space of the old ammunition storage. The laser has less range and power than the smoothbore, but is not dependant on ammunition. It is also markedly shorter than the smoothbore, making for easyer turret traverse.
            Note that this weapon was never fitted in pre-Rifts times, and is only available as a conversion option in the NGR.
            Maximum Effective Range: 10,000 feet (3000 meters)
            Mega-Damage: 1D4x10 per barrel, usually fires bursts of 3 pulses for 3D4x10.
            Rate of Fire: Three bursts per melee.
            Payload: Unlimited
            Bonuses: +2 to strike at all times with cannon shells and tri-barrel laser from the laser sight and fire control computer, including when on the move. For indirect long-range fire has a +1 to strike, but only when standing still.
   2. 8 millimeter Railgun: Mounted atop the main turret, this gun has a 360 degree swiveling fire-arc and is capable of tracking aerial targets even directly overhead the Leopard. It can be fired manually, or from within the turret with computer guidance. As such, it is a somewhat crude but efficient CIWs for use against missiles and aircraft as well as ground personell.
      Effective Range: 4,920 feet (1,500 meters)
      Mega Damage: Single shot does 2D4 and 20 round burst does 1D6x10
      Rate of Fire: Equal to combined hand to hand attacks of gunner; usually the commander.
      Payload: 1200 rounds (60 bursts).
   3. 8 millimeter Railgun: Mounted coaxially to the main gun in the turret. This limits it to the same firing arcs as the smoothbore, but since it uses the same targetting systems as the main cannon and is mounted very stable it is more accurate than its counterpart on top of the turret. +2 to strike due to better fire control.
      Effective Range: 4,920 feet (1,500 meters)
      Mega Damage: Single shot does 2D4 and 20 round burst does 1D6x10
      Rate of Fire: Equal to combined hand to hand attacks of the gunner.
      Payload: 1600 rounds (80 bursts).
   4. Firefly Chaff Launcher (2): Located on the sides of the turret they are designed to confuse incoming missiles. The launchers do this by launching both flares and active radar decoys. Chaff isn`t actually in use any more, but the name sticks around. The decoys and the flare rockets float down by parachute; Effects last for one minute (4 Melee rounds.)
      Rifts Earth decoys systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
      Range: Around tank only; Rough distance of 80 ft (24 m) around tank.
      Mega Damage: None
            01-35 Missile or Missile volley detonates in chaff.
            36-60 Missile or Missile volley loses track of target, may lock onto another target.
            61-00 No Effect; Missile Still on target. Payload: 18 each for a total of 36. 36 reloads are carried, reloading takes five melees. IF you want to get out of the tank to do so....

Sensors:

    * Signaal Cougar Combination Air/Ground Millimetre Radar: Range of 8 miles (12.8 km); Capable of tracking up to 10 targets simultaneously, this radar serves to guide the 8 mm railgun in engaging aircraft (+2 to targeting aircraft and missiles with the railgun), and providing early warning of incoming aircraft and missile attacks; The radar can be programmed to shut off immediately if it detects an aircraft firing a missile, incase the missile is a radar-homing HARM type. The radar suffers from slightly reduced performance against ground targets (-20% to sensor rolls).
    * Fully stabilized gun sight: A computer aided gunsight with up to x100 magnification and integral laser rangefinder. +3 to strike in direct fire under all conditions, and +3 to strike in indirect fire when standing still.
    * Datalink transmitters: A powerful battlefield management communications system. Allows the tank to use targeting data from scout vehicles for firing the Anti-Tank missiles or Sabot rounds, and to provide targeting data to other vehicles. Bonus varies on the quality of the data being provided, but all data would allow the tank to fire over obstacles if the scout vehicle is in the right position. The normal effective battlefield range is 10 miles (16 km).
    * Signaal Sabre ESM/ECM system: Combines ESM and ECM into one powerful system. The system can detect another radar system at 125% of the range of the transmitting radar. When jamming it causes -25% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -3 penalty to all radar guided weapons.
    * Thermo-Imager: range of 2 miles (3.2 km). Finds the infra-red radiations of things that are warm. Also enables pilot to see in smoke, shadows and darkness.
    * Two Periscopes: Have up to x100 magnification for commander and driver to view out of while maneuvering the vehicle.
    * Nightvision Optics: Range: 2,000 ft (609 m). Uses light amplification to make a picture. Emits no light but will not work in absolute darkness. System can be dazzled (but not burned out, compensates within a single round) by sudden bright lights but does not physically blind the user.
    * Laser Targeting/Rangefinder System 41,333 feet (12,400 meters).

Special Notes:

    * Tank is fully NBC (Nuclear, Biological, Chemical) protected, and all equipment is hardened against EMP (Electromagnetic Pulse).

http://the_kitsune.tripod.com/Rifts-Earth-Vehicles/NGR_Leopard_III_HT.htm

 :twisted: :twisted:
Η κριτική είναι εύκολη, ...η δημιουργία είναι δύσκολη


Σβήσε και άλλα ::glossa:: ΜΠΡΑΒΟ ΡΟΥΛΑ ::award_1:: SXUWP ::award_1::

Αποσυνδεδεμένος George R

  • Kapitän zur See
  • Εκπρόσωποι Συλλόγων
  • Scale 1/35
  • ***
  • Μηνύματα: 2174
  • DKM BISMARCK
    • Ένωση Μοντελιστών Ιωαννίνων
Απ: Leopard III Heavy Tank
« Απάντηση #1 στις: Ιανουαρίου 29, 2008, 11:43:37 μμ »
Ενδιαφέρον...
"Ich lasse mir doch mein Schiff nicht unter dem Arsch wegschiessen.  Feuererlaubnis !"


 www.emioannina.gr

Αποσυνδεδεμένος Κωστας Τσιγαριδας

  • Scale 1/48
  • *
  • Μηνύματα: 546
  • Age: 50
  • Τόπος: farwest
Απ: Leopard III Heavy Tank
« Απάντηση #2 στις: Ιανουαρίου 30, 2008, 01:02:07 μμ »
Πηραν φωτια τα καλουπια..........( ποτε σε 1/35 ) :?: :?: :D

Αποσυνδεδεμένος CNCman

  • Scale 1/35
  • *
  • Μηνύματα: 2203
  • Age: 56
  • Τόπος: Θεσσαλονίκη
  • Der Panzerfahrer
Απ: Leopard III Heavy Tank
« Απάντηση #3 στις: Ιανουαρίου 30, 2008, 03:43:40 μμ »
Mal seen
Δεν υπάρχει η λέξη " ΑΔΥΝΑΤΟΝ " στο λεξιλόγιό μου και το εννοώ!
Βασίλης μόνον για του φίλους.

Αποσυνδεδεμένος melpas1013

  • Διαχειριστής
  • Scale 1/24
  • *****
  • Μηνύματα: 13250
  • Age: 47
  • Τόπος: Όπου αργεί να ξημερώσει NOT! Όπου δεν θα ξημερώσει ποτέ...
  • Στούμπανος Κώστας
    • Image
Απ: Leopard III Heavy Tank
« Απάντηση #4 στις: Ιανουαρίου 30, 2008, 09:51:22 μμ »
Συγνώμη, θα αντικαταστήσει τα Leo2?

Αποσυνδεδεμένος 117tacan

  • Οι διακοπές τελείωσαν ...
  • Scale 1/35
  • *
  • Μηνύματα: 5300
  • Τόπος: Zante
  • Είναι πολλά τα άφτιαχτα...
Απ: Leopard III Heavy Tank
« Απάντηση #5 στις: Ιανουαρίου 30, 2008, 10:37:17 μμ »
Συγνώμη, θα αντικαταστήσει τα Leo2?

Υποθετικό σενάριο  :D
Η κριτική είναι εύκολη, ...η δημιουργία είναι δύσκολη


Σβήσε και άλλα ::glossa:: ΜΠΡΑΒΟ ΡΟΥΛΑ ::award_1:: SXUWP ::award_1::

Tags: